

The sleepy start is hard to ignore, but it ultimately pays off with some nicely challenging and consistently tense moments.

The missions begin showing some teeth, there’s more variety in terrain, objectives, and starting situations between them, and you’re left more to your own devices to work up strategies and face the myriad threats. Luckily, once it does, the back end of the campaign packs a bit more excitement.

Imparting the basics is key, especially for a genre that isn’t hugely prolific on consoles, but Halo Wars 2 takes hours to get particularly interesting. In those early bits, you’re always pointed in the right direction, told exactly what to do, and have little chance of failing or making meaningful mistakes. Unfortunately, the campaign takes a while to get going, and can’t seem to let go of your hand through about half of the dozen narrative-led missions.
